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Learning C# by Developing Games with Unity 2020 - Fifth Edition



Learning C# by Developing Games with Unity 2020 - Fifth Edition, ARTES, Packt Publishing


Sinopse

Get to grips with coding in C# and build simple 3D games with Unity from the ground up with this updated fifth edition of the bestselling guide

Key Features



  • Understand C# programming basics, terminology, and coding best practices

  • Put your knowledge of C# concepts into practice by building a fun and playable game

  • Come away with a clear direction for taking your C# programming and Unity game development skills to the next level



Book Description


Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.


This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.


By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.


What you will learn




  • Discover easy-to-follow steps and examples for learning C# programming fundamentals

  • Get to grips with creating and implementing scripts in Unity

  • Create basic game mechanics such as player controllers and shooting projectiles using C#

  • Understand the concepts of interfaces and abstract classes

  • Leverage the power of the latest C# features to solve complex programming problems

  • Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts

  • Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior



Who this book is for


If you’re a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.

Metadado adicionado por UmLivro em 02/01/2025

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Metadados adicionados: 02/01/2025
Última alteração: 30/12/2024

Autores e Biografia

Ferrone, Harrison (Autor)

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